Blekinge Institude of Technology

Submission Assignment 1

Content for assignment 1...

🧰 Assignment: Create a Low-Polygon Wooden Box in Maya with UV Layout and Texture

In this assignment, you will create a low-polygon wooden box in Autodesk Maya. The focus is on modeling a simple but believable box, creating an efficient UV layout that is easy to texture, and applying a wood texture to give the model a realistic appearance.

✅ What you need to do:

  1. Model a wooden box in Maya with a low polygon count, suitable for games or real-time rendering.
  2. Create a UV layout that is clean, efficient, and easy to texture. Avoid overlapping UVs unless it is intentional.
  3. Apply a wood texture to the box. You may use your own texture or an existing one, but it must match the model and UV map.
  4. Take a printscreen in Maya showing the wooden box with the texture applied — this works as a preview for the teachers.

📁 What you must submit:

You must submit a ZIP file containing your Maya project. The project should be organized using the following structure:

ProjectFolder/

├── scenes/ → Your Maya scene file (.ma or .mb) should be here

── sourceimages/ → Your texture files (.jpg/.png) should be here

In addition to the project file, you must also include a printscreen of your textured wooden box in Maya. This must be placed outside the ZIP file!

📦 File naming

Your ZIP file must be named according to the following format:

assignment1.Ali.Karimi.coursecode.zip

Example: assignment1.Ali.Karimi.dv1715.zip

📝 Summary

  • Model a low-polygon wooden box in Maya
  • Create an efficient UV layout
  • Texture the box with a wood material
  • Submit a ZIP file with the correct folder structure
  • Include a printscreen of your textured box

Submission Assignment 2

Content for assignment 2...

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Assignment: Create a weapon rack with weapons in Maya – high-poly, textured, and rendered in both Maya and Unreal Engine.

In this assignment, you will create a weapon rack with multiple weapons in Autodesk Maya. You can choose which types of weapons to include – for example, swords, axes, spears, or other variants that fit the theme.

The model may be high-poly, which means you can use more polygons to achieve high detail and realism.

You should create an efficient UV layout for each object in the scene, use PBR materials with corresponding textures (such as albedo, roughness, metallic, and normal maps), and light and render the scene in both Maya and Unreal Engine.

What you need to do:

  • Model a weapon rack with at least three different weapons in Maya. You can choose the design and type of weapons.
  • Create UV mapping for each object. The UV layout should be clear, efficient, and easy to texture.
  • Use PBR materials with appropriate textures (albedo, roughness, metallic, normal, etc.) to give the objects a realistic appearance.
  • Light and render the scene in Maya – feel free to use Arnold or Viewport 2.0.
  • Import the scene into Unreal Engine and render it there as well.

Assignment 1 – 3D Modeling of a Torso in Autodesk Maya

Purpose

This assignment aims to train your ability to use Autodesk Maya as a tool for 3D modeling. You will create a "realistic" and proportional model of a human torso – chest, abdomen, and back – with focus on shape and topology.
The model should be suitable for future rigging and animation.

Instructions

  1. Create a 3D model of a torso in Autodesk Maya.
  2. Use the provided template to ensure correct proportions.
  3. Follow the instructions from the lectures for: Basic shaping Topology

Technical Requirements

  • The model (mesh) must represent a torso. Low-poly is allowed, but you may add more details if you want.
  • Topology: You decide how it should look, but it must be functional based on the theory taught in the lectures.
  • Wireframe image: Take a screenshot showing the model in wireframe mode.

Assessment Criteria

  • Proportions and realism in the model
  • Functional topology
  • Correct file structure and naming
  • Wireframe image included separately

Assignment 2 – Create a 3D Character in Autodesk Maya

Purpose

This assignment aims to develop your ability to create a complete 3D character with proper topology, UV mapping, and texturing. The model should be ready for future rigging and animation, and presented through renders from multiple angles.

Instructions

  1. Create a 3D character in Autodesk Maya.
  2. The character must be in a T-pose and based on the provided template.
  3. The model must be “solid”, meaning no loose parts and fully sealed. Eyes and hair may be separate objects, but it is not required. Props (e.g., clothing, accessories) may be separate objects and do not need to be “solid”.

Technical Requirements

✅ UV Mapping

  • Well-considered placement of seams.
  • No visible texture seams.
  • The UV map should be easy to modify.
  • No overlapping UV shells, except for hair and repeating details.

✅ Topology

  • Correct and functional topology.
  • Shows understanding of anatomy.
  • Consistent polygon density.
  • Intentional use of polygon count depending on the parts of the model.